Anton Bardera, member of the GILAB research group, presented VisualPork at the Farm Animal Imaging Training School. The event took place at the Roslin Institute, Edimburgh, on 27 – 29 May. VisualPork, a software tool jointly developed by GILAB and IRTA, a research centre owned by the Catalan government performing R&D in the fields of food and agriculture. Thanks to VisualPork, digital images of farm animals may be easily visualized and analysed. This is why it can be used to improve food production processes. It may also be applied to the field of veterinary science. Other tools currently available are not so visually rich.
Dr Anton Bardera is a senior researcher at the Institute of Informatics and Applications. Farm Animal Imaging (FAIM) is a 4-year COST Action which seeks to optimize and standardize imaging methods to improve the determination of body composition and meat quality in farm animals.
LISSA, the serious game for training in Cardio Pulmonary Resuscitation (CPR) skills and using Automated External Defibrillators (AED), will be presented at the European Resuscitation Congress 2014. ERC 2014 is a major event in the field of resuscitation bringing together physicians, nurses and other stakeholders. It will take place in Bilbao on 15 – 17 May.
LISSA has been jointly developed by the IIiA’s GILAB research team and by the Healthcare research group. A demo of the serious game can be seen here.
Alessandro Artusi, member of the GILAB research group, spent the last 3 weeks of April at the University of Cyprus (UCY). Invited by Yiorgos Chrysanthou, Director of UCY’sComputer Graphics Lab, during his research stay he carried out R&D on energy saving techniques for mobile devices. Dr Artusi and his partners at UCY researched how to develop applications featuring 3D and multimedia content, which can run on portable devices (smartphones, PDAs, tablets) more efficiently i.e. extending the duration the devices can run on their batteries.
The GILAB research group and the Institut de Diagnòstic per la Imatge (IDI) partnered-up in 2004 to research and develop new methods to improve medical diagnosis. Dr Imma Boada, Director of the IIiA, has lead from the beginning of the collaboration a multidisciplinary team whose goal is to simplify and optimize the processes involved in image-based medical diagnosis. The application by GILAB of state-of-the-art computer graphics technologies to meet IDI’s requirements lead to the development of a new radiological viewer, Starviewer.
Starviewer features both basic and advanced functions to meet the needs of physicians. It is reliable, flexible and user-friendly. Its modular design means that if doctors need additional functions, these may be easily added.
Starviewer is available in multiple languages (Catalan, Spanish and English), and runs on several operating systems: Windows, GNU/Linux and Mac OS X. It has been approved by the IHE (Integrating the Healthcare Enterprise), supports the DICOM protocol (medical image standard), all of the IHE profiles, and may be easily integrated with PACS (Picture Archive Systems), HIS (Hospital Information Systems) and RIS (Radiological Information Systems).
Starviewer, which is installed in the main Catalan public hospitals, is currently used by 250 users.
Mateu Sbert, director of the GILAB research group, has spent 10 days, from 16 January to 26 January, at the Universidad de Chile Lab Cinema 3D, in Santiago de Chile. Invited by Victor Fajnzylber, member of the Institute of Communication and Image, during his research stay he carried out R&D on computer graphics. During his stay at the Lab he gave a talk on the activity of GILAB, with special emphasis on serious games and non-photorealistic effects. Mateu Sbert also visited INRIA Chile, a research and innovation foundation recently established by the French Institut National de Recherche en Informatique et en Automatique.
On 17 January, the IIiA took part in the eTourism showroom held by the Costa Brava Girona Tourist Board. The event took place at the board premises. Xavier Manyer, research manager of the IIiA, showed several IT products such as Girona Legends and eFLORS developed by the institute with useful applications for tourism. Girona Legends is an educational videogame that allows players to discover the town’s seven medieval legends. eFLORS is an Augmented Reality application that provides visitors to the annual flower exhibition “Girona Temps de Flors” with extra information about the exhibitor being shot. The event was run in collaboration with the e-MTA Campus of International Excellence and is expected to trigger collaboration between the IIiA and the Costa Brava Girona Tourist Board.
On 9 January Dr. Weiliang Meng, a researcher at the Institute of Automation of the Chinese Academy of Sciences, gave the seminar “Geometric Processing on Models and Images”. During his talk he shared several of his geometry processing methods that can be used for 3D modeling and for rendering real-world objects and scenes with realistic effects. These methods try to improve previous works, to overcome the limitations of currently available hardware and to obtain valid results.
Invited by Prof Mateu Sbert, Dr Weiliang Meng is enjoying a one-month research stay at the GILAB research group of the Institute of Informatics and Applications. He came to Girona on 15 December and will go back to China on 15 January. During the research stay he is conducting R&D on information theory in collaboration with Prof Mateu Sbert. He is also trying to improve his own 3D model deformation work with the help of Prof Mateu Sbert.
Rubén García, researcher of the GILAB research group, has spent a month, from November to December, at the Hasselt University Expertise Centre for Digital Media (EDM), Belgium. During his research stay he carried out R&D on immersive rendering and interaction techniques. More specifically, he tested some of the serious games developed by GILAB, like Girona Legends, on the cutting-edge displays and interaction devices available at EDM such as immersive domes, VR headsets and autostereoscopic monitors. During his stay at EDM he also gave the talk “Expressive rendering, immersion, procedural modelling and other techniques for videogames”. The collaboration will continue with another research stay planned for next March.
Rubén García has a PhD in computer science and is a member of the Institute of Informatics and Applications.
Voravika Wattanasoontorn, researcher at the GILAB research group and member of the Institute of Informatics and Applications, obtained a PhD on 11 December. Her dissertation was supervised by Mateu Sbert and Imma Boada and is entitled “Serious Games for Health and Medicine. A Cardiopulmonary (CPR) Case Study”.
Rubén García and Xavier Bonaventura, researchers of the GILAB research group, took part at VRCAI 2013, the 12th ACM International Conference on Virtual Reality Continuum and its Applications in Industry. The event took place at the Chinese University of Hong Kong on 17 – 19 November. They presented three papers covering topics such as 3D shape similarity, Nonphotorealistic effects for videogames and flower modelling using natural interfaces.
Postdoctoral researcher Rubén and PhD student Xavier are both members of the Institute of Informatics and Applications.